Compiled Maps
Playable maps use compiled map files intended for Jumpfall runtime loading.
Community maps are custom Jumpfall levels created with editor tools and prepared for local or Workshop-oriented workflows.
Playable maps use compiled map files intended for Jumpfall runtime loading.
Maps can reference local asset folders for supported custom content such as backgrounds or sounds.
Workshop publishing is part of the community map pipeline. Public upload tooling should be confirmed before release.
TODO - add public community map browser or official Steam Workshop link when available.