Create Maps
Place level pieces, set the player spawn point, configure triggers and prepare playable map layouts.
The Jumpfall Level Editor is the official toolset for building and testing custom maps for Jumpfall.
Place level pieces, set the player spawn point, configure triggers and prepare playable map layouts.
Playtest maps inside the editor workflow before compiling them for Jumpfall.
Editable map files and compiled game-ready files are part of the current Jumpfall map workflow.
Current user documentation is available in the Jumpfall tutorials. This page is the official overview and entry point.